Quick Links

  • Modifiers And Recommended Loadout
  • Asterion Abyss And Nexus Entrance
  • Well Of Infinitude Entrance
  • Well Of Infinitude Depths
  • Well Of Infinitude Lake
  • Phylaks, The Warrior

Obtaining the Cloudstrike Exotic Sniper rifle requires Guardians to brave elected-difficulty Empire Hunts in Destiny 2. These missions are effectively Nightfalls, tasking players with acquisition a gauntlet of combat encounters before facing a final boss. Champions are scattered throughout the level to make it even more challenging.

Out of every Empire Hunt introduced in Beyond Lite, the Warrior is arguably the hardest of the bunch. Filled with Wyverns and over a dozen Champions, this Empire Chase will have most players thirty minutes or an 60 minutes to beat out. Fortunately, in that location are a few means to brand this mission easier. Here is a consummate guide to The Warrior Main Empire Hunt in Destiny 2: Beyond Light.

Updated Baronial 1st, 2021, by Charles Burgar: If you're looking to hunt down the Cloudstrike Exotic Sniper Rifle or farm some Masterwork materials, you lot've come to the correct place. The Warrior Empire Hunt can exist tricky on Master, only with the correct loadout, this mission shouldn't pose much of a threat to your fireteam. We've updated this guide with new loadout recommendations and some organization changes that should make post-obit this guide much easier.

Destiny 2 Anarchy

Defeating Phylaks on Chief difficulty is going to be somewhat difficult due to these modifiers and key traits:

The Warrior Empire Hunt Cardinal Traits

Shields
  • Solar
    • Shanks
  • Arc
    • Captains
    • Harpies
Champions
  • Barrier
  • Overload
Champions: Mob
  • This style contains additional Champions.
Hot Knife
  • Shanks now take Solar shields.
Equipment Locked
  • You cannot change your equipment in one case the activity starts.
Match Game
  • Enemy shields are highly resistant to all unmatched elemental damage.
Dearth
  • All ammunition drops are significantly reduced.

Subclass

Hunter
  • Way of the Pathfinder
    • Dandy for repositioning
  • Revenant
    • Handy for freezing melee enemies in the final fight
Warlock
  • Attunement of Grace
    • Provides a great bargain of utility and support capabilities
  • Attunement of Chaos
    • Overcharged grenades deal immense damage to Champions
Titan
  • Code of the Siegebreaker
    • Provides a peachy mix of offense and defense
  • Lawmaking of the Protector
    • Great if y'all're in a team

Weapons

Anarchy OR Witherhoard Either weapon makes killing majors and bosses much easier while using little ammo, particularly with Alienation and Clear.
Xenophage If you don't ain Chaos of Witherhoard, Xenophage is a solid substitute.
IKELOS_SMG_v1.0.2 Destroys Arc shields and generates Warmind Cells. It also deals excellent damage in shut-range.

Mods

Global Reach Makes Warmind Cells deal more harm from a further distance. Allows IKELOS weapons to generate Warmind Cells every bit well.
Protective Light Proceeds 50% damage resistance when your shields break, consuming all stacks of Charged with Light.
Heavy Ammo Mods Scavenger, finder, and reserve armor Mods are downright mandatory due to Dearth.

Asterion Abyss And Nexus Entrance

Destiny 2 Nexus Drones

Commencement Run across Enemies

  • One Overload Captain
  • One Overload Minotaur
  • Two Bulwark Hobgoblins
  • 1 Wyvern Miniboss
  • One Captain
  • Dregs
  • Goblins
  • Hobgoblins
  • Harpies

The outset of this mission is brutal. You will spawn at the Asterion Completeness near the path to the Nexus. A firefight will exist ongoing near this entrance. Unfortunately, you lot tin't skip this fight as there'south an Overload Captain in the surface area. Disrupt him, defeat the Champion, so head to the Nexus.

Pro Tip: When an Overload Champion recovers from a stun, hit it with an Overload Round. This will prevent information technology from teleporting or regenerating its health, even if the round doesn't stun the Champion.

Nevertheless some other fight betwixt the Fallen and Vex volition occur in one case you enter the Nexus. This time, an Overload Minotaur will be facing off against a minor grouping of Fallen Dregs. As earlier, disrupt the Champion earlier killing him. Kill the rank and file enemies as well; yous'll demand this expanse to be safety for the next part.

Traveling correct volition reveal a Wyvern miniboss and two Barrier Hobgoblins facing off against a small group of Fallen. Instead of killing the Fallen, try to apply this opportunity to stick the Wyvern with a few bolts from Anarchy or Witherhoard. Alternatively, you lot tin can employ Xenophage to lower its health puddle for later.

Focus on killing the Wyvern before dealing with the Champions, only do not shut the gap. This Wyvern can one-shot y'all if its Void cannons hit you lot. Stay back, strafe its projectiles, and lay into it until the Wyvern is no more than. Eliminate the rest of the rank and file enemies. With merely ii Barrier Hobgoblins left, focus on defeating the closer one. You tin become an angle on the Hobgoblin from the left of the Vex structure without revealing yourself to the second Champion. Impale both Champions, then intermission the Vex cube floating above the area to proceed.

Well Of Infinitude Entrance

Destiny 2 Well Of Infinitude Penguin

Well of Infinitude Archway Enemies

  • Two Overload Captains
  • Dregs
  • Explosive Shanks
  • Heavy Shank
  • Shanks

Stick to the cavern entrance during this department, as the cover provided farther into the cavern is lackluster. Two Overload Captains volition spawn when you make it, each taking one side of the room. Focus on the right Overload Captain start. He'll unremarkably be perched on a Vex platform on the correct side of the room. Disrupt him before using your Heavy to take him downward.

During this menstruation, a few Fallen Dregs will accuse your location. Use a grenade to take them downwards. The 2d Overload Captain ordinarily pushes around this betoken, so it'due south a good idea to have your Overload weapon at the ready. Disrupt, kill, then proceed to the stop of the cavern.

A Vex construction filled with radiolarian fluid will business firm a swarm of Explosive Shanks when you enter the next room. Don't push button up from the entrance. Instead, wait for the Shanks to push your position. Pick off the Shanks one-by-one until the coast is clear.

Around the corner will be a serial of Shanks, a Heavy Shank in the left corner of the room, and two Barrier Servitors accompanying the Heavy Shank. These Servitors will typically make the Shank allowed to all damage, and so you'll need to focus on the Champions first. Damage both Servitors until they each deploy their shields. Interruption both shields, so focus on killing only one of them. This will prevent the second Champion from making the first one immune since its shield was just cleaved. Defeat the second Champion and Heavy Shank to proceed.

Well Of Infinitude Depths

Destiny 2 Well Of Infinitude Depths

Well of Infinitude Depths Enemies

  • 4 Barrier Hobgoblins
  • Two Wyverns
  • Dregs
  • Vandals
  • Goblins

Similar to the final section, yous'll want to stick to the entrance for this see. Drop down the platform to concenter any enemies, the bound support the platform to pick them off from a condom distance.

One time you drop down, a fix of Vex will spawn including 2 Bulwark Hobgoblins and two Wyverns. One of the Wyverns will push your position once the Fallen are expressionless. Defeat this Wyvern as soon as possible, preferably by luring it to the entrance of the zone to damage it from a safe location. Have out the kickoff Wyvern, then focus your attention on the Barrier Hobgoblins. A few Goblins volition accompany these enemies if you need to generate a Warmind Prison cell or take advantage of a finisher mod for ammo.

Damaging the second Wyvern volition cause a second wave of enemies to spawn right under the platform seen at the entrance. One Barrier Hobgoblin is in this group alongside fodder Vex enemies. Take the enemies out every bit you lot did previously, using the elevated platform as cover.

When the second Wyvern reaches the concluding third of its health, it will spawn ane more Vex wave virtually the exit. One of these enemies will exist a Barrier Hobgoblin. Once again, play it safe and fire from a distance. Destroy the Vex cubes floating higher up the room to reach the next section.

Well Of Infinitude Lake

Destiny 2 Well Of Infinitude Lake

Well Of Infinitude Lake Enemies

  • Two Barrier Servitors
  • 1 Brig
  • Shanks
  • Dregs
  • Vandals

This section needs to exist taken slowly or the Brig will easily wipe your fireteam. Walk up until the Brig spawns, so double back to where you lot came from. Pick away at the Brig'south health with any weapon until its health gets depression.

Since this Brig provides so much pressure when you approach, you accept ii options:

  1. Kill the Brig to reach the boss, despawning the two Barrier Servitors in the area.
  2. Rush into the arena, kill both Servitors, then impale the Brig.

The first option can void a Platinum run, merely it seems inconsistent. Some runs still requite Platinum even if the Servitors survive. Option 2 is significantly risker and should but be done in a fireteam setting, preferably with a Pathfinder Hunter making your team invisible. If you care about chirapsia this mission on Master, the get-go option is significantly faster and safer.

For those who want to kill the Servitors, push to 1 of the pillars to cake the Brig's shots. Weaken both Servitors, break their shields in unison, and so impale one of them. Finish off the second Servitor, then kill the Brig. This is much harder to execute solo than it is in a fireteam. Utilize smoke bombs to close the gap. If no Hunters are present, Warlocks can throw healing grenades from Attunement of Grace or Bleak Watcher grenades if they're a Shadebinder. If the team is just Titans, a Ward of Dawn Super placed atop the Servitors volition work.

Phylaks, The Warrior

Destiny 2 Empire Hunt

Final Encounter Enemies

  • Phylaks, the Warrior
  • Wretches
  • Marauders
  • Shanks
  • Captains

Phylaks will spawn alongside a wave of Wretches and Marauders gear up to charge yous. Try to take down these enemies as soon as possible while sticking to cover. Moving out of cover volition crusade Phylaks to freeze you, causing certain death. Defeat the Fallen rank and file mobs, then focus on damaging Phylaks. Thankfully, Phylaks doesn't have a large health pool. A few shots of Anarchy, Witherhoard, or Xenophage will commencement the next phase.

In one case Phylaks loses a 3rd of his health, he will teleport to a platform on your right. Climb upward the path, then gear up for a swarm of Wretches and Marauders to spawn. Defeat them to force Phylaks to get vulnerable. He will spawn side by side to a swarm of Shanks. A well-placed Solar grenade or a shield detonation will cause all of the Shanks to explode. Destroy the Shanks, then focus on Phylaks.

He will retreat one more time to another platform. If you're attempting this solo, don't climb upward the platform fully. Instead, take potshots at enemies from the final step leading to the platform. The amount of melee enemies that spawn during this is incredibly dangerous, now including Captains in add-on to Wretches and Marauders. Eliminate the fodder enemies to spawn Phylaks. Don't push the boss, stick to cover, and only impairment him when it'southward prophylactic to beat out this Empire Hunt.

Next: Destiny 2: Beyond Light Complete Guide And Walkthrough